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OVERLAY
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Purpose : Specify which segment classes are to be overlaid
Syntax : OVERLAY <classname> [,<classname> ...]
Default : The class of the first segment encountered in the link process.
Example : OVERLAY CODE
The OVERLAY command is used to specify to the linker which segment class
or classes from the object files are to be placed in the overlay
sections.
The overlay class defaults to the first segment class processed during
linking and is displayed to the screen at the end of the first pass when
VERBOSE mode is selected. It should be unnecessary to use this command
for high level language compilers as they automatically place all code
segments at the start of the .OBJ.
Assembler programmers have complete control over the segment classes and
their order in the .OBJ files, so they may have need of the OVERLAY
command to force overlaying of code not in segments of class CODE.
Blinker only supports dynamic overlaying of program code, so use this
command with care, and do not attempt to overlay data segments.
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