#linuxcnc Logs

Jan 22 2022

#linuxcnc Calendar

12:00 AM Lcvette[m]: https://youtu.be/ESnJtDIeJRM
12:08 AM roycroft: and those are likely to be different sizes on different piece of furniture
12:08 AM roycroft: once i have the jigs and templates i can make them very quickly
12:08 AM Lcvette[m]: If all the same design and just scaled different that is a easy edit in cam
12:08 AM Lcvette[m]: But for that quantity not really the right course of action
12:08 AM roycroft: right
12:08 AM Lcvette[m]: If you wanted to sell them as a socked product then yes
12:08 AM roycroft: the cabriole leg is a different situation
12:08 AM roycroft: because hand carving them is a very laboer-intensive process
12:08 AM * Bleepshop returns with a handfull of defective M&Ms...
12:09 AM roycroft: but there's no way i would hand plane rough lumber to final dimension if i had a jointer and thicknesser available
12:09 AM roycroft: i'm no masochist
12:10 AM Bleepshop: roycroft: Yo should see the chunks of Douglas Fir burl that are popping up at my work.
12:10 AM roycroft: i don't see much douglas fir burl wood
12:10 AM roycroft: it's not very common
12:10 AM roycroft: well, perhaps it's more common than i think
12:11 AM roycroft: more than likely, most if it is shipped off to japan
12:11 AM Bleepshop: These are literal plates of it we chopped out of planks. biggest section is ~6x8".
12:11 AM roycroft: i'll say that we don't see much of it around here, in the heart of douglas fir country
12:12 AM roycroft: but that would not be a wood that does will with a planed and scraped surface anyway
12:12 AM roycroft: it's one of the woods that does better when sanded
12:15 AM roycroft: lcvette: i have some specific uses for a cnc router that justifies my building one
12:15 AM roycroft: i never considered replacing my current router table with the cnc router
12:15 AM Bleepshop: We slab saw it, resaw to planks, kiln it, pass through the moulder, then sander or wirebrusher, through the finishing line for stain and sealer and out the door as shelves or flooring and all over the neighborhood as sawdust. LOL
12:15 AM roycroft: that is never going to be possible
12:15 AM roycroft: and i do not have the space for both in my shop, which is why i'm designing a combination machine
12:16 AM roycroft: but it would be foolish for me to think that as i get to know the cnc router i won't shift some of my operations to it that i don't currently anticipate doing
12:17 AM roycroft: but it's a 2d/2.5d machine, and i don't intend on ever making it a 3d machine
12:21 AM Bleepshop: roycroft: How big is your shop? I'm dealing with 15x30 with ~10x25 for usable floorspace.
12:21 AM roycroft: the woodshop is a slightly wide 1 car garage
12:28 AM roycroft: 15x25 or so
12:28 AM roycroft: but it's also my garage
12:28 AM roycroft: the washer and dryer and water heater are there
12:28 AM roycroft: i also have my bench mill and 12x36 metal lathe in there
12:28 AM roycroft: if the business takes off i'll rent some commercial shop space somewhere nearby, but that's not going to happen for a while
12:28 AM roycroft: if the housing market had not gone nuts, even worse than it was pre-panemic, i'd think about buying some property outside of town and building a bigger shop there
12:28 AM roycroft: that's not realistic in this economy, though
12:29 AM roycroft: not to mention zoning concerns
12:30 AM Bleepshop: Yeah, I'm out inthe boonies and the landlord said shop/storage trailer? Sure.
12:30 AM roycroft: i can kind of fly under the radar and do my stuff at home as though i'm a contractor
12:30 AM roycroft: but if i hire an employee i'll be in clear violation of zoning regulations
12:31 AM Bleepshop: Mine is all hobby or charitable so they don't even look at me unless something is spewing flames and smoke. LOL
12:32 AM Bleepshop: And they'll stop looking then after the foundry fires up in a month or so. Muwahahaha
01:00 AM roycroft: uri tuchman has a new video
01:01 AM roycroft: he's making a "bow tie chisel"
01:01 AM XXCoder: got link?
01:04 AM roycroft: https://www.youtube.com/watch?v=AmNSIZ59D-o
01:05 AM XXCoder: thanks
01:06 AM XXCoder: I dont think I have patence to file anything lol
01:21 AM Deejay: moin
01:39 AM CaptHindsight[m]: skunkworks: 250Hz reference signal is run through the coils and it's a linear resolver, rather than a common rotaryresolver
01:40 AM CaptHindsight[m]: s/rotaryresolver/rotary resolver/
01:41 AM CaptHindsight[m]: https://www.analog.com/media/en/training-seminars/design-handbooks/synchro-resolver-conversion/Chapter5.pdf
01:45 AM CaptHindsight[m]: https://ietresearch.onlinelibrary.wiley.com/doi/10.1049/iet-smt.2017.0063
02:58 AM randy: hola
03:00 AM randy: yesterday evening i stumbled over one question, i couldnt get an proper answer... when using 2 joints per axis ("gantry"), do i need 2 home/limit switches or can i just use one?
03:00 AM randy: in every youtube video i have found, ppl are using 2 switches
03:01 AM randy: and no hints in the forum as well?
03:03 AM randy: maybe tie joint.1.home-sw-in & joint.2.home-sw-in together...
03:06 AM Bleepshop: Oh! Highly recommend if you're bored and sadistic. ;D https://www.harborfreight.com/10-piece-super-glue-gel-68349.html
03:09 AM Bleepshop: >>> "Best practical joke ever" is my review. Almost got me but I've got good reflexes and was holding it over the trash can just in case. LOL
03:39 AM XXCoder: Bleepshop: lucky heh
03:40 AM Bleepshop: Not my first time opening superglue 7000 feet up a mountain. LOL
03:42 AM XXCoder: :)
03:43 AM Bleepshop: Oh crap! it's gotten to be 02:30 while I was monkeying with getting the Rock-Ola running again.
03:50 AM Bleepshop: Did really rude things to a Rock-Ola touchscreen PC based jukebox last year. Just finished updating it and it now runs Fedora 34 and Kodi 19.3... xD
03:51 AM XXCoder: fancy
05:09 AM JT-Cave: morning
05:09 AM Tom_L: morning
06:07 AM JT-Cave: 40°F here but Sunday and Monday will be nice
06:58 AM JT-Cave: yippee I finally got my coop web page to update the data in somewhat real time
06:58 AM JT-Cave: without refreshing the page
06:59 AM CloudEvil: :)
06:59 AM CloudEvil: It's like it's 1997 all over again.
07:27 AM JT-Cave: crap it's cold outside
11:40 AM _unreal_: ok some good news did a tiny bit more with the brushed servo controller system. fuxing with the PSU. just finally solved the main relay not working issue. the small switching PSU I had for driving the main power relay and powering the motion control board got hosed some how some way by the whole shorted motor controller issue.
11:40 AM _unreal_: when I put the DMM to the psu output it showed 5v 12v solid
11:41 AM _unreal_: but when I tried to turn on the the main relay the relay just clicked at some random high freq rate.
11:41 AM _unreal_: I tried replacing the TRIAC fixed nothing so I just broke down dug out the psu and put in a different one and BOOM rock solid....
11:43 AM _unreal_: just odd because the triac I'm using is an opto isolator DIP 6 pin chip. and it runs at 3v near nothing mA... and that was the ONLY thing the 5v supply was driving... same as it was before? so I dont know what the issue with it is/was but oh well. different psu and no more issue
11:43 AM _unreal_: now I have my KEY switch lock out back and working
11:44 AM _unreal_: hum no one around
11:51 AM roycroft: my no. 113 just arrived
11:51 AM roycroft: it's in very good shape for a plane that's over 100 years ols
11:51 AM roycroft: old
11:51 AM roycroft: it will be easy to refurbish
11:56 AM JT-Shop: craigslist guy has a sorby rs230kt, wolverine skew grinding attachment
11:59 AM roycroft: it looks like it was made between 1903 and 1906
11:59 AM roycroft: how do you like your chuck, jt-shop?
12:00 PM _unreal_: I bet who ever built it expected it to last this long but never expected it to be sold online ;)
12:00 PM JT-Shop: it's really nice
12:00 PM roycroft: i don't know why they're not very popular in the us
12:00 PM _unreal_: just found and ordered my ln393n and ln339 from ebay
12:00 PM roycroft: i'm very happy with mine
12:01 PM _unreal_: they are replacement parts for the opto end stop board I have. they are the only two chips on the board
12:01 PM JT-Shop: I think I'll make the trade for the sorby hollow master
12:01 PM JT-Shop: roycroft, have you ever used on?
12:01 PM _unreal_: I may trace down the wires once I pull the chips and re-draw it just to have a copy of the "board"
12:01 PM roycroft: no
12:01 PM _unreal_: its more or less a hardware de-bounce
12:02 PM roycroft: i've never turned a bowl
12:02 PM roycroft: i've thrown bowls, but that's a completely different medium
12:04 PM roycroft: does this person want to trade for your old chuck?
12:07 PM JT-Shop: yes
12:08 PM roycroft: that sounds like a fair trade
12:09 PM roycroft: if it's something you'll use
12:14 PM JT-Shop: aye, I would use it tomorrow... got a bowl blank gluing up now
12:17 PM _unreal_: god some of my big tools from work. this weekend I'm going to grind down the extra bits on the steel square tube I'm going to use for this new machine build
12:17 PM _unreal_: will be wonderful to get that done out of the way and cut to the right size
12:17 PM _unreal_: well time to go mow the lawn
12:21 PM roycroft: i need to do that soon
12:21 PM roycroft: probably in a couple weeks, if it doesn't rain for a few days
01:57 PM unterhaus: I was looking for an operator interface cabinet for my lathe
01:58 PM unterhaus: I think they mark them up double if you call it an "HMI cabinet"
01:58 PM unterhaus: I think I'm going with my junk pile on this one
02:01 PM JT-Shop: too bad your not close to my junk pile :)
02:01 PM unterhaus: true. Also too bad penn state shut down access to their junk pile. I'm sure there is something good back there getting snowed on right now
02:31 PM unterhaus: huh, there is a plate where the conduit ends. Not sure if I can get it out of the hole provided
02:31 PM unterhaus: there is a knockout for another conduit
02:38 PM JT-Shop: roycroft, I counter his offer and said I'd take the sorby and $40 but don't have any use for the wolverine accessory
03:16 PM _unreal_: ve7it, ok so the drive that I was afraid may be dead was just settings
03:17 PM _unreal_: it is functional
03:18 PM ve7it: _unreal_, yay
03:19 PM ve7it: what setting was messing you up?
03:19 PM _unreal_: that was on one of the other controllers. I'm going to assume poor wire connections before anything regarding the odd JUNK that was being printed on the screen
03:20 PM _unreal_: just odd ascii junk...
03:20 PM _unreal_: right now I'm just trying to solve tuning
03:21 PM _unreal_: dont really know much about PID tuning and the different options
03:21 PM _unreal_: ff0 ff1 p.i.d. and all the other options
03:25 PM ve7it: basic tuning with P should get you stable positioning... the rest of the tuning is better done when you get the mechanical hardware all connected.
03:26 PM _unreal_: thats a good ways off
03:27 PM _unreal_: in a while I'm going to go start cutting off some off the excess metal that is on the square tubes so I can then at some point CUT them to the right size
03:27 PM _unreal_: I got some nice 4"x4" 1/8th steel tube
03:28 PM _unreal_: perfect base for the new cnc build
03:28 PM ve7it: I will help if you have long term postioning error ( it causes drive to increase until avg position is correct ), A LITTLE bit of D will help quiet the servo and allow you to increase P slightly to get more accurate positioning. The FF functions help with keeping the servo in position during moves
03:28 PM _unreal_: long term postioning error?
03:28 PM ve7it: cool
03:29 PM _unreal_: I have no idea how the ff values work
03:33 PM ve7it: I think the 2 I implemented allow for extra drive based on velocity and on acceleration
03:34 PM ve7it: that gets down to very fine tuning where you probably need lcnc getting the encoder signals so you can graph the commanded move vs the acutaul move positions
03:36 PM _unreal_: hum
03:37 PM _unreal_: is a PAR port fast enough to capture those kinds of signals. or is a MESA more in line
03:38 PM ve7it: FF tries to anticipate the natural lag in the positioning loop... when you when you are moving, it adds a slight boost to make it so the PID loop is not playing ctachup... or when you change velocity, it helps it change velocity a little faster
03:41 PM _unreal_: ok
03:41 PM ve7it: for the speeds you are moving, parallel port would work if you are running a reasonably good realtime loop (say 50us of less), mesa makes it simple!
03:41 PM _unreal_: so not useful till mounted to the machine
03:42 PM _unreal_: in my case
03:42 PM _unreal_: just flipped on the motor controller forgot I had turned it off
03:42 PM ve7it: play with all the params on the bench... setting them to 0 is safe... anything else may get exciting
03:43 PM _unreal_: I'm giving it a TIME monitoring. the other one of the 4 drives tends to have ASCII crap show up on the console after about 5-10min
03:43 PM _unreal_: testing them all. again could be poor connectin issues
03:44 PM _unreal_: and the motor I'm testing with is the most powerful ?
03:44 PM _unreal_: ?
03:44 PM _unreal_: :/
03:45 PM _unreal_: oh well
03:45 PM ve7it: it is usually obvious if you set any of the gains too high.. analog servos were cool... turn a pot up until gets squirrly and back it off a bit... its a little harder with digital because you kind of have to keep track of what you have tried when making adjustments
03:46 PM _unreal_: when I get around to it. I'm going to wire one of these quad encoders I have upto the "input" on the motor controller and see if I cant drive the motor a bit
03:46 PM _unreal_: I have a few that you drive with a pully
03:46 PM _unreal_: so easy for hand cranking
03:47 PM ve7it: yup
03:47 PM _unreal_: will be interesting just to see the servo move
03:47 PM ve7it: you can do that with the j command
03:47 PM _unreal_: ?
03:48 PM ve7it: try j1000, it will move the motor back and forth 1000 encoder counts
03:48 PM ve7it: about every 2 seconds
03:49 PM ve7it: or j10000 if you want to see it spin multiple reves (in your case 5 revs I think)
03:50 PM _unreal_: didnt do anything
03:50 PM ve7it: put a piece of tape on the shaft as a flag... makes it easy to see it repeatedly position to the same spots
03:51 PM _unreal_: just re-prints a screen full of text
03:51 PM _unreal_: j any number does nothing
03:51 PM _unreal_: odd
03:52 PM _unreal_: I can hit every command I've tested ? p i d x etc...... and hit enter but if I type J j the moment I hit enter it prints >
03:53 PM _unreal_: I can type j or j1000 the moment I hit enter it prints > so j> or j1000>
03:53 PM _unreal_: with out doing anything
03:54 PM ve7it: j and a number of encoder ticks... see commands.c
03:54 PM ve7it: is motor powered and holding position?
03:58 PM ve7it: line 268 in main.c shows what the jerk command does... it changes the commanded position by the number of counts you specified, waits 5 seconds, changes the commanded position back, waits 5 seconds... repeat
03:59 PM ve7it: entering another character cancels the operation.....
03:59 PM _unreal_: nope j does nothing
04:00 PM ve7it: if you are running a windows terminal... make sure it only send cr when you hit enter... if it sends crlf, the lf will probably cancel the command
04:00 PM _unreal_: every time I type J or j the moment I hit enter is types/prints a > after the j or after the number
04:00 PM _unreal_: ?
04:00 PM _unreal_: its a win98 laptop with a serial port
04:00 PM _unreal_: running putty
04:01 PM _unreal_: and every other command seems to work fine
04:01 PM _unreal_: only jerk
04:01 PM _unreal_: j
04:01 PM _unreal_: is having an an issue
04:02 PM _unreal_: infact ve7it ya just for the hell of it I just did a test
04:02 PM ve7it: it will return you to a command prompt... jerks will continue until it gets another character on the serial port or you disable the servo via the enable line
04:02 PM _unreal_: its not working
04:02 PM _unreal_: as I said
04:02 PM _unreal_: if I type the j key the moment I hit enter is just types a >
04:02 PM _unreal_: if I type ej I get the E command showing curent encoder count
04:03 PM ve7it: that is normal... it accepted your command
04:03 PM _unreal_: if I type je THE MOMENT i hit the enter key with the j first, the enter key acts like I typed >
04:03 PM _unreal_: J does not seem to function
04:03 PM _unreal_: j is not working
04:04 PM ve7it: but if your terminal package sends crlf, it the lf probably cancelled the operation... config putty to send cr only on return
04:04 PM _unreal_: then why would all the other key commands work fine
04:04 PM _unreal_: only j
04:04 PM _unreal_: has an issue
04:04 PM _unreal_: let me dbl check
04:05 PM ve7it: because J cancels itself on receiving ANY character on the serial line
04:07 PM ve7it: j<ret> does nothing, j<ret><lf> does nothing, j1000<ret> will work until it gets another character.. space, esc, LF... anything means STOPIT!
04:08 PM _unreal_: implicit cr in every lf implicit LF in every CR there are two check boxs I found.
04:09 PM _unreal_: so check implicit cr in every lf ? and dont check the other one?
04:11 PM ve7it: make it act like a real terminal... nothing implicit
04:12 PM ve7it: try that
04:13 PM ve7it: (in the good old days, the teletypes had cr and lf keys)
04:15 PM _unreal_: there is something I dont know about or something?
04:15 PM _unreal_: there are only two settings dealing with CR LF and I tried every combo no change
04:15 PM _unreal_: could be just windows/putty dont know
04:16 PM _unreal_: as long as everything else works I'm happy
04:16 PM ve7it: is motor powered and holding position?
04:16 PM _unreal_: yes
04:17 PM _unreal_: I can force it into fault
04:17 PM ve7it: ok that good
04:17 PM _unreal_: I assume thats just a setting to get it to fight
04:17 PM _unreal_: fight more
04:17 PM _unreal_: I'm testing on the one that HAD the short
04:18 PM t4nk_freenode: OK
04:18 PM ve7it: fault distance is configurable... it really saves the system if something hangs up or you forget to power the motors when running a program!
04:20 PM _unreal_: pin 9 motor output was the one that was shorted to case ground
04:20 PM ve7it: you might want to try another terminal emulator.... maybe minicom under linux? or possibly termnal window under the arduino IDE... it can be configured for line endings of cr,lf,crlf
04:21 PM _unreal_: no to worried about it at this moment
04:21 PM _unreal_: ve7it, so after a ton of testing of the BLDC motors
04:22 PM _unreal_: the one's that I sent you are the best one's.
04:22 PM _unreal_: the encoder based one's are good but they are designed for power not RPM
04:22 PM ve7it: are they geared maybe?
04:23 PM _unreal_: the one's I sent you are for torque and high rpm
04:23 PM _unreal_: no not geared
04:24 PM _unreal_: the encoder one's are designed for .7 amps. and are REALLLLY heavy compaired to the smaller ones like I sent you
04:24 PM _unreal_: the big one's and small one's are both 22 OZ/IN
04:24 PM ve7it: hmm... must have more poles or something.. most small bldc have no problem with several thousand rpm
04:24 PM _unreal_: ya these big one's will not go fast
04:25 PM _unreal_: I have a bldc spindle driver and even it. if I hook the small motors to it. they spin like a bastard at 2k rpm
04:25 PM _unreal_: the big one's will on that motor driver will not go over 800 ish rpm
04:25 PM _unreal_: and that thing is controlled by a POT for RPM control
04:26 PM _unreal_: regardless the small one's if they are geared down will do amazing stuff
04:26 PM _unreal_: with out gearing them down. they could drive a laser etcher easy. real fast
04:27 PM ve7it: maybe the slower ones are more suitable for direct drive
04:27 PM _unreal_: could be. the slow one's where used on the base of the sat's
04:28 PM _unreal_: with a 1 tooth pully going to a giant "base" pully that had like 1000 teeth really big like 8+" diam
04:28 PM _unreal_: 1 tooth ment 10 tooth
04:28 PM ve7it: anything moving the dish, should be pretty high performance
04:28 PM _unreal_: the encoder one's drove the base
04:29 PM _unreal_: turning the entire unit
04:29 PM _unreal_: the small one's like I sent you drive the tilt and vertical
04:30 PM _unreal_: so if I was going to suggest building anything with them after the testing I did. any cnc machine build I'd go with a 3-6 : 1 ratio gear down.
04:30 PM _unreal_: anything needing torque
04:31 PM _unreal_: they would make an amazing 3d printer. DELTA comes to mind
04:32 PM _unreal_: as to a laser etcher. they would be wonderful!!!!!!! with a good 32bit controller. ZIP ZIP ZIP ZIP ZIP
04:34 PM _unreal_: the slow encoder one's I have I would build a 3d printer with if I was going to make a bigger one
04:34 PM _unreal_: more then enough power
04:42 PM _unreal_: heh ya ve7it there is still some odd stuff happening.
04:43 PM _unreal_: so there is only one motor hooked up
04:43 PM _unreal_: but I just saw 3 of the motor controllers have there signal LED start blinking really fast all together like they are linked
04:44 PM _unreal_: the only thing that all 4 motor controllers have in common is a general break out from the PSU. +v g -v
04:44 PM _unreal_: thats it
04:44 PM _unreal_: nothing else is connected
04:44 PM _unreal_: all power wires are connected to the power breakout
04:45 PM _unreal_: all signal wires are disconnected except for the one being tested...
04:45 PM _unreal_: very odd
04:45 PM _unreal_: and when the lights started to flash, a moment later the comport scrolled. like a command had been entered or like it had rebooted
04:45 PM _unreal_: dont know.
04:47 PM _unreal_: encoder at 0 ya it had to have rebooted??? odd
04:51 PM _unreal_: ve7it, I cant take it any more. I'm building the freaking wire adapter so I can plug the encoder into the input
04:51 PM _unreal_: I must drive the motors
05:15 PM _unreal_: ve7it, ok I did a quick input test. very bad issues with signal quality. has to do with the quality a job I did with the wiring. My main issue is I'm stuck in a !@#$%@$#%^!#@%$!#Q%$^@#$% room with almost BLACK deep blue wall paint. I HATE IT. and I'm not allowed to change it. its so dark in this room its just discussing. its not possible to put enough light into this room to sell well
05:16 PM _unreal_: I did get it to move a little bit on input. both directions but the wire connections are horid. had to do my own crimping. which normally is wonderful but I'm working in 90% dark where the motor controllers are sitting. and I have no space to move them else were currently
05:16 PM _unreal_: :/
05:16 PM _unreal_: sigh
05:16 PM _unreal_: well I'm going to go out and GRIND those @#$@#$ square tubes
05:17 PM _unreal_: and the good news is that I apear to have tossed all of my ear plugs I had....
05:17 PM _unreal_: fuck
05:18 PM XXCoder: be deaf, you wont need ear plugs again ;)
05:20 PM JT-Shop: :)
05:23 PM * JT-Shop does something important like layout some chicken stairs
05:38 PM _unreal_: heh chicken stairs
05:39 PM _unreal_: ok just got a bunch of stuff moved/out of the way so I can do what I was planning
05:39 PM _unreal_: nothing worse then having no space to work
05:39 PM _unreal_: had to put the surf boards away
06:31 PM _unreal_: well that was fun. just broke the blade on my portaband
06:33 PM _unreal_: th second I hit one of the welds cutting metal parts off of the square tube it grabbed the blade and broke? just dumb founding
06:36 PM Tom_L: abrasive wheel works good on those
06:36 PM Tom_L: steel anyway
06:36 PM _unreal_: I am stuck in an HOA cant make noise past a certain time
06:37 PM Tom_L: make noise then you might not be stuck?
06:37 PM _unreal_: I wanted to earlier but was not able
06:37 PM _unreal_: I'm not stuck
06:38 PM _unreal_: I have a broken blade and no replacement currently
06:38 PM _unreal_: but I got a bunch of stuff cut off
06:38 PM Tom_L: i found a diamond wheel didn't work near as well on that
06:38 PM _unreal_: its the BASE I was trying to cut off that messed me off
06:38 PM _unreal_: up
06:38 PM _unreal_: its got like 3/8ths steel plate
06:39 PM _unreal_: with some gusset supports
06:39 PM _unreal_: I cut down half of all of the gussets but I had to start cutting out sections of the base because the guard on the portaband that sticks down strikes the base.
06:40 PM _unreal_: get that out of the way and its just a straight "slow" cut
07:55 PM Bleepshop: _unreal_: Good job! :D
07:56 PM * Bleepshop just read where the PSU/relay issue was resolved.
08:16 PM unterhaus: I didn't know blue spruce was owned by woodpeckers. It's pretty well hidden
08:18 PM Bleepshop: Ah... It's so nice to have the Rock-Ola back online...
08:19 PM * Bleepshop is listening to Pink floyd - High Hopes through a Peavey speaker system at almost excessive volume.
08:21 PM roycroft: krvm played echoes today on one side at one
08:22 PM roycroft: one does not hear that on the radio often these days
08:22 PM Bleepshop: roycroft: https://bhmvending.com/Amusements/Rock%20Ola/E-Rock.html
08:25 PM Bleepshop: I want to add a LED pico-projector to the top and a screen across the shop for echoing music videos just to really blow some peoples minds. LOL
08:26 PM roycroft: i used to have a wurlitzer jukebox
08:26 PM roycroft: it played 45s
08:27 PM roycroft: it took up too much space, though, and i ended up selling it
08:27 PM roycroft: i still have my 1927 victrola, though
08:29 PM Bleepshop: roycroft: I've got dead spots alond the walls due to the support timbers so it'll fit nicely in a semi-dead spot.
08:39 PM roycroft: nice
09:53 PM Bleepshop: `OK. There's API keys, credentials and the youtube addon for Kodi working nicely.
10:48 PM _unreal_: the psu was a switching psu. so it must have gotten a back feed bit of power and messed it up
11:58 PM XXCoder: andypugh: very nice video
11:58 PM Bleepshop: _unreal_: Or you had a filter cap dry up and it started sending spikes instead of DC.